CALL OF DUTY BLACK OPS COLD WAR KILLSTREAKS
here’s a list of all the killstreaks available in Call of Duty: Black Ops Cold War, along with their actions.

In the Call of Duty franchise , you most certainly know the series of points or what’s known as : Call of Duty Black Ops Cold War killstreaks that are unlocked as we kill our enemies. With the release of Call of Duty: Black Ops Cold War , we take stock with you on the new killstreaks and the full list to unlock through this guide.
CALL OF DUTY BLACK OPS COLD WAR KILLSTREAKS
In Black Ops Cold War , Treyarch made the decision to increase the score bonus thresholds to 10 and 15 win streaks in order to allow you to use killstreaks that require more points.
The good news is that if you die, your point streaks will not be reset since they accumulate during your game.
Here is the full list of CALL OF DUTY BLACK OPS COLD WAR KILLSTREAKS:
- Compound bow (level 5): Requires 500 points
- Arrows burn targets and surroundings.
- Charging time: 120 s.
- Arrows burn targets and surroundings.
- RC-XD (level 9): Requires 800 points
- Remote-controlled car armed with explosives.
- Charging time: 90s
- Remote-controlled car armed with explosives.
- Spy plane: Requires 1000 points
- Reveal enemy positions through the Fog of War.
- Charging time: 90s
- Reveal enemy positions through the Fog of War.
- Counter-spy plane: Requires 1,200 points
- Scramble the enemies minimap and disable their turrets for a short time.
- Charging time: 60 s.
- Scramble the enemies minimap and disable their turrets for a short time.
- Armor (level 20): Requires 1,600 points
- Reduces the impact of bullets. Receiving too much damage results in its destruction.
- Strategic package: Requires 1,800 points
- Drops a random point streak bonus. The crate self-destructs after use.
- Charging time: 90 s.
- Drops a random point streak bonus. The crate self-destructs after use.
- Automatic turret (level 17): Requires 2,000 points
- Deploy a deadly automated turret that targets enemy players, vehicles, and equipment.
- Charging time: 60 s.
- Deploy a deadly automated turret that targets enemy players, vehicles, and equipment.
- Napalm Strike (level 23): Requires 21,000 points
- Drops a targeted bomb mat made of explosive napalm.
- Charging time: 30 s.
- Drops a targeted bomb mat made of explosive napalm.
- Artillery (level 14): Requires 2,500 points
- Launches a coordinated artillery strike on three targets. Unused keystrokes can be used later.
- Charging time: 30 s.
- Launches a coordinated artillery strike on three targets. Unused keystrokes can be used later.
- Cruise Missile (Level 11): Requires 2 6000 points
- Pilot a trio of devastating missiles with air boost and brake controls. Secondary missiles automatically aim at marked targets.
- Charging time: 90 s.
- Pilot a trio of devastating missiles with air boost and brake controls. Secondary missiles automatically aim at marked targets.
- Air Patrol (level 33): Requires 3,200 points
- Call in a squadron of fighter jets to attack hostile air point streaks. Can tell about enemy Air Patrols.
- Charging time: 0 s.
- Call in a squadron of fighter jets to attack hostile air point streaks. Can tell about enemy Air Patrols.
- War Machine (level 36): Requires 3,500 points
- Highly explosive grenade launcher.
- Charging time: 60 s.
- Highly explosive grenade launcher.
- Attack helicopter: Requires 4000 points
- Call in an armed air support helicopter.
- Charging time: 60 s.
- Call in an armed air support helicopter.
- Support helicopter (level 27): Requires 6,000 points
- Take the gunner’s place in a helicopter sent for air support.
- Charging time: 60 s.
- Take the gunner’s place in a helicopter sent for air support.
- ADAV Escort (level 50): Requires 8,500 points
- Destroy infantry and enemy vehicles from the cockpit of a formidable ADAV.
- Charging time: 90 s.
- Destroy infantry and enemy vehicles from the cockpit of a formidable ADAV.
- Assault Plane (level 54): Requires 10,000 points
- Take the place of the gunner in an assault plane sent in air support.
- Charging time: 90 s.
- Take the place of the gunner in an assault plane sent in air support.