TFT: PATCH 10.22, DETAILS OF THE LATEST UPDATE

Find all the details of TFT patch 10.22, which is relatively short, without major changes.

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TFT update 10.22  is particularly dedicated to fixing issues that players might encounter, while balancing certain characters and items. You can find the patch notes for TFT update 10.22 below.

PATCH NOTES 10.22 TFT

SYSTEMS

  • Players now take at least 1 point of damage when defeated.
  • The Chosen Ones spawn chance is now displayed in the shop tooltip.

TYPES

Some types are unintentionally incompatible with the mechanics of the Ascended, since they lose value when there are fewer units on the board. So we’re changing the rules for these Chosen to count as two units of their type. 

  • A Chosen Fanatic now counts as 2 Fanatics and grants Galio double the star levels (eg: a 2-star Elise grants Galio 4 star levels instead of 2).
  • A Chosen Sentinel now counts as 2 Sentinels and grants double shields.
  • Mesmers – Attack Damage Reduction: 50% ⇒ 50/80%
  • Mesmers – Bonus duration: 5/15 sec ⇒ 8 sec
  • Ninjas (4) – Attack Damage and Spell Power: 150 ⇒ 140
  • Snipers Ricochet Damage Reduction: 65/50/35% ⇒ 55/50/45%

CHAMPIONS

Tier 1

  • Fiora – Chosen Bonus: Health ⇒ Max Mana Reduction
  • Lissandra – Target 1000 daggers: Attack the target ⇒ Attack the champion with the most attack damage
  • Vayne Silver Tile bonus raw damage: 40/75/125 ⇒ 50/90/140

Tier 2

  • Vi – Chosen Bonus: Health ⇒ Max Mana Reduction
  • Vi – Spell Damage: 250/400/600 ⇒ 250/400/800
  • Vi – Armor Reduction Duration: 6 ⇒ 8 sec

Tier 3

  • Akali – Mana blockade after casting a spell: 1 sec ⇒ 1.25 sec
  • Evelynn Widowmaker Damage: 350/500/900 ⇒ 350/500/1400
  • Nunu and Willump – Voracity Damage: 450/650/1300 ⇒ 450/650/1800

Tier 4

  • Ahri – Genkidama Damage: 500/750/3000 ⇒ 475/675/3000
  • Ashe: Fixed a bug preventing 4/5 arrows in the Burst from critically striking or being dodged.
  • Morgana: Updated the targeting of her spell to be slightly less random.

Tier 5

  • Ezreal Starting Mana: 75 ⇒ 90
  • Lee Sin – Primary Stun Duration: 3/4/10 sec ⇒ 1.5 / 2/10 sec
  • Lee Sin – Secondary stun duration: 1.5 / 1.5 / 10 sec ⇒ 1.5 / 2/10 sec
  • Lillia – Damage to wake up target: 500/750/1000 ⇒ 500/500/500
  • Sett – Chosen Bonus: Health ⇒ Spell Power
  • Sett – Primary target spell damage: 35/45% ⇒ 40/60% of maximum health
  • Nunu and Willump will no longer eat Sett if he hasn’t finished his abs.

OBJECTS

  • Echo of Luden – Additional Damage: Enemies Under Crowd Control or Shielded ⇒ Enemies Under Crowd Control
  • Rabadon’s Headdress – Spell Power: 70 ⇒ 75
  • Hurricane of Runaan Projectile Damage: 75% ⇒ 100% attack damage
  • Statikk’s Dagger – Damage: 75 ⇒ 80
  • Statikk’s Dagger – Additional Damage: 175 ⇒ 240
  • Statikk’s Dagger – Fixed a bug where it could sometimes target invalid units (e.g. during Guardian Angel revive or Sett’s abs).
  • Zeke’s Crest – Attack Speed: 40% ⇒ 35%
  • Zz’Rot Portal – Taunt Duration: 2 sec ⇒ 1 sec
  • Fixed a bug where the Golem had 10 more attack damage than intended.
  • Fixed a bug where the initial taunt could be accessed by equipping the Zz’Rot Portal during combat.

BUGS

  • Damage reduction from Divine Beings no longer reduces raw damage.
  • An Exile will no longer have problems creating their shield when standing next to a summoned Galio.
  • Talon now runs when attacking with his spell (which will trigger Raging Blade, Statikk, etc.).
  • Taunts will stop if the caster becomes untargetable.

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